PHASER CHART
Updated on 12/26/2010
Palm Phaser
Heat
Cutting
Stun
Kill*
Disintegrate
Hand Phaser
Heat
Cutting
Stun
Kill*
Disintegrate
Phaser Rifle
Heat
Cutting
Stun
Kill*
Disintegrate
Damage
+25 Degrees
4d (5) burn
HT-2 aff
4d (10) cr, burn
4dx100 (inf) cor
Damage
+50 Degrees
6d (5) burn
HT-4 aff
6d (10) cr, burn
6dx100 (inf) cor
Damage
+100 Degrees
6d (5) burn
HT-6 aff
8d (10) cr, burn
8dx100 (inf) cor
Acc
3
Acc
6
Acc
12
Range
50/150
50/150
10/30*
500/1500
500/1500
Range
100/300
100/300
23/70*
1000/3000
1000/3000
Range
500/1500
500/1500
40/120*
5000/15000
5000/15000
Weight
0.8
Weight
2.5
Weight
6.2
RoF
1
RoF
1
RoF
1
Shots
20 [10]
6 [30]
10[20]
5 [40]
1 [200]
Shots
40 [10]
12 [30]
20 [20]
10 [40]
2 [200]
Shots
80 [10]
26 [30]
40 [20]
20 [40]
4 [200]
ST
3
ST
4
ST
7
Bulk
-1
Bulk
-2
Bulk
-4
Rcl
1
Rel
1
Rcl
1
All phaser weapons have a 3-second reload time on power cells. This time is reduced to 2-seconds with a successful Fast Draw: Ammo skill roll and Speed
load (Beam Weapons: Pistol) or Speed load (Beam Weapons: Rifle) skill roll. All phaser weapons are programmable and can be fired at set intervals (it cannot
aim itself, however!).
Heat Setting
Increases the temperature of an object/area (2 yard radius) several degrees per second dependant on the weapon. This is basically
Temperature Control (B92), heat-only, with several levels of Reduce Time and Increased Range.
Cutting Setting
A focused beam for heavy cutting and welding. The phaser projects a continuous beam. In combat, treat this as a melee attack that uses
the Beam Weapons (Projector) skill and cannot be parried.
Stun Setting
This uses an Unconsciousness affliction attack (B429). It ignores all DR unless in sealed. The victim gets a HT roll to resit at the penalty
depicted in Damage. Add +3 if beyond 1/2D range. Failure means the victim suffers the unconsciousness affliction. When using the
"Wide-Beam" setting, a projected range cone attack - see Area and Spreading Attacks (B413). When using the "Heavy Stunn" setting, add
+2 to penalty and does double knock-back. Both the "Wide-Beam" and "Heavy Stun" settings use double the shots cost of the standard
stun setting and cannot be combined. Changing settings requires a Ready maneuver.
Kill Setting*
This is a variable setting. This does the damage listed but can be dialed down at will by the number of dice damage. This means that the
user can dictate how many dice of damage they wish to do before firing. Changing settings requires a Ready maneuver.
Disintegrate
This inflicts corrosion damage via energy with a cosmic armor devisor that ignores all DR that is not a force screen or status web.

PHASERS
Weapon
Tetryon Pulse Rifle
TR-116 Projectile Rifle
Tetryon Pulse Launcher
Isomagnetic Disintegrator
R-390 Charged Particle Pistol
Damage
10d (5) sur, dnkb
9d pi++
Spec. (4 yard)
6dx10 (inf) cor,exp
4d (5) burn, sur
Acc
12
14
10
15
5
Range
700/2100
1300/5800
15000/45000
15000/45000
500/1500
Weight
7.6/C
10
20
20
3.3/2C
RoF
3
3
1
1
3
Shots
15 (3)
30 (3)
8 (5)
4 (5)
33 (3)
ST
8
10
10
10
6
Bulk
-4
-4
-8
-8
-3
Rcl
1
3
1
1
1
OTHER RIFLES



Tetryon Pulse Rifle
Fires a compressed tetryon bolt of energy at its target. This is a high-energy, heavy impact disruption weapon with a lower penetration
rating than conventional phaser weapons on kill. This gives the weapon BOTH Surge damage (B106) and Double-Knockback (B106, 378).
TR-116 Projectile Rifle
A hand-held rifle-type projectile weapon developed by Starfleet Tactical for use in dampening fields or radiogenic environments where
conventional energy weapons would be useless. The rifle fires a chemically propelled tritanium bullet. Starfleet opted to discontinue
production of weapon though access to its pattern design and parts are still available for replication and assembly. Though it is intended
primarily as an assault rifle, the weapons saw extensive use as a sniper weapon during the War with the Dominion.
Tetryon Pulse Launcher
This is a shoulder-held cannon which fires a pulse of tetyon particles which disable lower-tech weapons. In the radius of the special effect,
targets must roll a malfunction roll -8 to resist or be disabled for the amount of seconds equal to the margin of error.
Isomagnetic Disintegrator
This is the Starfleet Bazooka.
R-390 Charged Particle Pistol
This is a Federation-manufactured civilian-grade energy pistol which one might refer to as a "blaster." It is fairly popular to those with
licenses. Effectively, a TL11 Heavy Blaster


